2019-2020 Undergraduate Catalog 
    Oct 23, 2019  
2019-2020 Undergraduate Catalog

Digital Media (B.A.)

College of Arts and Humanities
Nicholson School of Communication and Media, Union West


Email: nassc@ucf.edu

Phone: 407-823-2681

The B.A. in Digital Media allows students to integrate the multiple domains of art, storytelling, and technology. It is designed to provide a solid foundation in techniques and theory in one focused area of competence, provide a broad understanding of related disciplines including arts, humanities, and technology, and provide extended experience in working in multidisciplinary teams on realistic problems. The program is administered through the Department of Game and Interactive Media (GaIM) in the Nicholson School of Communication and Media (NSCM) with the College of Arts and Humanities. It recognizes that there are many combinations of courses which meet the needs of individual students. Two specializations -Game Design and Web and Social Platforms - lead to a Bachelor of Arts degree.

Admission Requirements

  • None

Degree Requirements

  • Students who change degree programs and select this major must adopt the most current catalog.
  • Departmental Residency Requirement consists of at least 24 hours of regularly scheduled 3000-4000 level courses taken from the UCF Nicholson School of Communication and Media.
  • Students must earn at least a “C” (2.0) in each required course, except DIG 2000  and DIG 4713  which require a “B” (3.0) or better.
  • Students should consult with a NSCM advisor on a regular basis.
  • No more than 6 hours of overlap allowed between courses used in the Digital Media BA and any minor. Please see NSCM advising for permission to complete more than one major in NSCM. Certain restrictions apply and plans of study must be pre-approved.
  • Although GaIM/NSCM maintain computer labs for student use, majors must have continual access to a computer. Contact the UCF Technology Product Center or see the website (http://www.cstore.ucf.edu) for the minimum hardware and software specifications.

General Education Program (GEP) (36 Credit Hours)

Communication Foundations (9 Credit Hours)

Cultural and Historical Foundations (9 Credit Hours)

Take all of the following: (9 Credit Hours)

Mathematical Foundations (6 Credit Hours)

Social Foundations (6 Credit Hours)

Science Foundations (6 Credit Hours)

Common Program Prerequisites (CPP) (12 Credit Hours)

Core Requirements: Basic Level Design Core (6 Credit Hours)

Select Two

Core Requirements: Advanced Level

Game Design (45 Credit Hours)

Game Design Advanced Core (27 Credit Hours)

Select One

Game Design: Restricted Electives (15 Credit Hours)

Take 9 credit hours from the list below:

Web and Social Platforms (45 Credit Hours)

Web and Social Platforms Advanced Core (33 Credit Hours)

Web and Social Platforms Restricted Electives (12 Credit Hours)

  • Complete 12 hrs of 3000 or 4000 level courses from ART, ARH, FIL, GRA, DIG, PGY or any 3000 or 4000 level courses approved by the school not already used in the major. 

Restricted Electives

  • None

Capstone Requirements

Foreign Language Requirements


  • Met by graduation requirement.


  • Proficiency equivalent to one year of college instruction in a foreign language taught by the Department of Modern Languages. Standardized examinations for foreign languages may be used to meet the requirement.


  • Electives may be taken in allied programs such as Art, Music, Philosophy, English, Film, the Nicholson School of Communication, Computer Science, etc. as approved by the School.

Additional Requirements

  • Signature Experience requirement is met by successful completion of the following course(s):

Required Minors

  • None

Departmental Exit Requirements

  • Achieve at least a “C” (2.0) GPA in all major requirements 

University Minimum Exit Requirements

  • A 2.0 UCF GPA
  • 48 semester hours of upper division credit completed
  • 60 semester hours earned after CLEP awarded
  • 30 of the last 39 hours of course work must be completed in residency at UCF.
  • A maximum of 45 hours of extension, correspondence, CLEP, Credit by Exam, and Armed Forces credits permitted.
  • Complete the General Education Program, the Gordon Rule, and nine hours of Summer credit.

Total Undergraduate Credit Hours Required: 120

Additional Information

Honors In Major

Related Programs


  • None

Related Minors

Advising Notes

Transfer Notes

  • Grades less than ‘C’ (2.0) are not accepted.
  • Lower division courses do not substitute for upper division courses.
  • Courses transferred from private and out-of-state schools must be evaluated for equivalency credit. The student must provide all supporting information.

Acceptable Substitutes for Transfer Courses

  • None

Program Academic Learning Compacts

Equipment Fees

  • Part-Time Student: $16.50 per term
  • Full-Time Student: $33 per term

Plan of Study

Game Design

Freshman Year - Fall (15 Credit Hours)

Freshman Year - Spring (15 Credit Hours)

Sophomore Year - Fall (16 Credit Hours)

Sophomore Year - Spring (16 Credit Hours)

Junior Year - Fall (15 Credit Hours)

Junior Year - Spring (15 Credit Hours)

Senior Year - Fall (12 Credit Hours)

Senior Year - Spring (16 Credit Hours)

  • DIG 4726C - Game Design Workshop II Credit Hours: 3
  • Game Design Restricted Elective Credit Hours: 3
  • DIG 4941 - Internship or DIG 4595 - Portfolio Development Credit Hours: 3
  • Elective Credit Hours: 3
  • Elective Credit Hours: 4

Web Design

Freshman Year - Fall (15 Credit Hours)

Freshman Year - Spring (15 Credit Hours)

Sophomore Year - Fall (16 Credit Hours)

Sophomore Year - Spring (16 Credit Hours)

Junior Year - Fall (15 Credit Hours)

Junior Year - Spring (15 Credit Hours)

Senior Year - Fall (15 Credit Hours)

Senior Year - Spring (13 Credit Hours)