2018-2019 Undergraduate Catalog 
    
    Jun 21, 2018  
2018-2019 Undergraduate Catalog

Digital Media (B.A.)


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College of Arts and Humanities
School of Visual Arts and Design, Visual Arts Building, Room: 117

http://svad.cah.ucf.edu/
Email: svadadvising@ucf.edu

Phone: 407-823-2676

The B.A. in Digital Media allows students to integrate the multiple domains of art, storytelling, and technology. It is designed to provide a solid foundation in techniques and theory in one focused area of competence, provide a broad understanding of related disciplines including arts, humanities, and technology, and provide extended experience in working in multidisciplinary teams on realistic problems. The program is administered through the School of Visual Arts and Design (SVAD) with the College of Arts and Humanities. It recognizes that there are many combinations of courses which meet the needs of individual students. Two specializations -Game Design and Social Platforms - lead to a Bachelor of Arts degree.

Admission Requirements

  • None

Degree Requirements

  • Students who change degree programs and select this major must adopt the most current catalog.
  • Departmental Residency Requirement consists of at least 24 hours of regularly scheduled 3000-4000 level courses taken from the UCF School of Visual Arts and Design.
  • Students must earn at least a “C” (2.0) in each required course, except DIG 2000  and DIG 4713  which require a “B” (3.0) or better.
  • Students should consult with an SVAD advisor on a regular basis.
  • No more than 6 hours of overlap allowed between courses used in the Digital Media BA and any minor. Please see SVAD advising for permission to complete more than one major in SVAD. Certain restrictions apply and plans of study must be pre-approved.
  • Although SVAD maintains a computer lab for student use, majors must have continual access to a computer. Contact the UCF Technology Product Center or see the website (http://www.cstore.ucf.edu) for the minimum hardware and software specifications.

General Education Program (GEP) (37 Credit Hours)


Communication Foundations (9 Credit Hours)


Cultural and Historical Foundations (9 Credit Hours)


Take all of the following: (9 Credit Hours)


Mathematical Foundations (7 Credit Hours)


1 (May substitute more advanced version)

Social Foundations (6 Credit Hours)


Science Foundations (6 Credit Hours)


Common Program Prerequisites (CPP) (12 Credit Hours)


Core Requirements: Basic Level Design Core (6 Credit Hours)


Select Two


Core Requirements: Advanced Level Game Design (45 Credit Hours)


Game Design Advanced Core (27 Credit Hours)


Select One


  • DIG 4941 - Internship Credit Hours: 3 
  • DIG 4595 - Portfolio Development Credit Hours: 3 

Game Design: Restricted Electives (15 Credit Hours)


Select One

  • Select 1:

    DIG 3727C - Game Level Design Credit Hours 3 or  

    DIG 3602C - Physical Computing Credit Hours 3 or

  • DIG 4324C - Modeling for Realtime Systems II Credit Hours: 3
  • Select 1:

    DIG 4138 - Digital Sculpting Credit Hours 3 or

    DIG 4633C - Multi-Modal Design Credit Hours 3 or

    DIG 4778C - Game Design Tools & Plugins Credit Hours: 3

    ​​Select 1:

    DIG 4294C - Post-Production Game FX Credit Hours 3 or

    DIG 4295C - Game Optimization & Performance Credit Hours 3 or

    DIG 4813 - Contemporary Topics in Digital Media   Credit Hours: 3
     

    • 6 additional hrs of 3000 or 4000 level courses from ART, ARH, FIL, GRA, DIG, PGY or any 3000 or 4000 level courses approved by the school not already used in the major.

Web and Social Platforms (45 Credit Hours)


Web and Social Platforms Advanced Core (33 Credit Hours)


Web and Social Platforms Restricted Electives (12 Credit Hours)


Complete 12 hrs of 3000 or 4000 level courses from ART, ARH, FIL, GRA, DIG, PGY or any 3000 or 4000 level courses approved by the school not already used in the major. 

Restricted Electives


  • None

Capstone Requirements


Foreign Language Requirements


Admissions

  • Met by graduation requirement.

Graduation

  • Proficiency equivalent to one year of college instruction in a foreign language taught by the Department of Modern Languages. Standardized examinations for foreign languages may be used to meet the requirement.

Electives


  • Electives may be taken in allied programs such as Art, Music, Philosophy, English, Film, the Nicholson School of Communication, Computer Science, etc. as approved by the School.

Additional Requirements


  • Signature Experience requirement is met by successful completion of the following course(s):

Required Minors


  • None

Departmental Exit Requirements


  • Achieve at least a “C” (2.0) GPA in all major requirements 

University Minimum Exit Requirements


  • A 2.0 UCF GPA
  • 60 semester hours earned after CLEP awarded
  • 48 semester hours of upper division credit completed
  • 30 of the last 39 hours of course work must be completed in residency at UCF.
  • A maximum of 45 hours of extension, correspondence, CLEP, Credit by Exam, and Armed Forces credits permitted.
  • Complete the General Education Program, the Gordon Rule, and nine hours of Summer credit.

Total Undergraduate Credit Hours Required: 120


Additional Information


Honors In Major

Related Programs

Certificates

  • None

Related Minors

Advising Notes

Transfer Notes

  • Grades less than ‘C’ (2.0) are not accepted.
  • Lower division courses do not substitute for upper division courses.
  • Courses transferred from private and out-of-state schools must be evaluated for equivalency credit. The student must provide all supporting information.

Acceptable Substitutes for Transfer Courses

  • None

Plan of Study

  • None

Program Academic Learning Compacts

Equipment Fees

  • Part-Time Student: $16.50 per term
  • Full-Time Student: $33 per term

Game Design


Freshman Year - Fall (15 Credit Hours)


Freshman Year - Spring (13 Credit Hours)


Freshman Year - Summer (6 Credit Hours)


  • GEP Science Foundation Credit Hours: 3
  • GEP Science Foundation Credit Hours: 3

Sophomore Year - Fall (12 Credit Hours)


Sophomore Year - Spring (15 Credit Hours)


Sophomore Year - Summer (8 Credit Hours)


  • Foreign Language Elementary Level I Credit Hours: 4
  • Foreign Language Elementary Level II Credit Hours: 4 

Junior Year - Fall (12 Credit Hours)


Junior Year - Spring (12 Credit Hours)


Junior Year - Summer (6 Credit Hours)


  • GEP Social Foundations Credit Hours: 3
  • GEP Cultural & Historical Foundations Credit Hours: 3 

 

Senior Year - Fall (12 Credit Hours)


Senior Year - Spring (13 Credit Hours)


  • DIG 4725C - Game Design Workshop I Credit Hours: 3
  • SVAD Upper Level Elective Credit Hours: 3
  • Select​​:

  • DIG 4941 - Internship Credit Hours: 1 or
  • DIG 4595 - Portfolio Development  Credit Hours: 3
  • ​​Select:
    DIG 4295C  Game Optimization & Performance Credit Hours: 3 or
    DIG 4294C  Post-Production Game FX Credit Hours: 3 or
    DIG 4813  Contemporary Topics in Digital Media Credit Hours: 3 

Web Design


Freshman Year - Fall (12 Credit Hours)


Freshman Year - Spring (13 Credit Hours)


Freshman Year - Summer (6 Credit Hours)


  • GEP Social Foundation Credit Hours: 3
  • GEP Communication Foundation Credit Hours: 3

Sophomore Year - Spring (12 Credit Hours)


Sophomore Year - Summer (6 Credit Hours)


  • GEP Cultural & Historical Foundation  Credit Hours: 3
  • GEP Social Foundation  Credit Hours: 3 

Junior Year - Fall (15 Credit Hours)


Junior Year - Spring (12 Credit Hours)


Junior Year - Summer (8 Credit Hours)


  • Foreign Language Elementary Level I Credit Hour: 4
  • Foreign Language Elementary Level II Credit Hour: 4

Senior Year - Fall (12 Credit Hours)


  • DIG 4104C - Web Design Workshop I Credit Hours: 3
  • DIG 3175 - Design for Accessibility and Engagement Credit Hours: 3 
  • Elective Credit Hours: 3
  • SVAD Upper Level Elective Credit Hours: 3

Senior Year - Spring (12 Credit Hours)


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