2017-2018 Undergraduate Catalog 
    
    Apr 19, 2021  
2017-2018 Undergraduate Catalog [ARCHIVED CATALOG]

Digital Media (B.A.)


Return to {$returnto_text} Return to: Programs of Study

College of Arts and Humanities
School of Visual Arts and Design, Visual Arts Building, Room: 117

http://svad.cah.ucf.edu/
Email: svadadvising@ucf.edu

Phone: 407-823-2676

The B.A. in Digital Media allows students to integrate the multiple domains of art, storytelling, and technology. It is designed to provide a solid foundation in techniques and theory in one focused area of competence, provide a broad understanding of related disciplines including arts, humanities, and technology, and provide extended experience in working in multidisciplinary teams on realistic problems. The program is administered through the School of Visual Arts and Design with the College of Arts and Humanities. It recognizes that there are many combinations of courses which meet the needs of individual students. Two specializations -Game Design and Web Design - lead to a Bachelor of Arts degree. Note: Although the School of Visual Arts and Design maintains a computer lab for student use, majors must have continual access to a computer. Contact the UCF Computer Store or see the website (http://www.cstore.ucf.edu) for the minimum hardware and software specifications.

Admission Requirements

  • None

Degree Requirements

  • Students who change degree programs and select this major must adopt the most current catalog.
  • Departmental Residency Requirement consists of at least 24 hours of regularly scheduled 3000-4000 level courses taken from the UCF School of Visual Arts and Design.
  • Students must earn at least a “C” (2.0) in each required course, except DIG 2000  and DIG 4713  as noted.
  • Co-op or internship credits are not permitted in this major without prior written permission.
  • Students should consult with a School advisor at least once annually.

General Education Program (GEP) (37 Credit Hours)


Communication Foundations (9 Credit Hours)


Cultural and Historical Foundations (9 Credit Hours)


Take all of the following: (9 Credit Hours)


Mathematical Foundations (7 Credit Hours)


1 (May substitute more advanced version)

Social Foundations (6 Credit Hours)


Science Foundations (6 Credit Hours)


Common Program Prerequisites (CPP) (6 Credit Hours)


Core Requirements: Basic Level (12 Credit Hours)


  • Admission to all courses after DIG 2000 is dependent on the student achieving at least a ‘B’ (3.0) in DIG 2000 .

Core Requirements: Advanced Level (12 Credit Hours)


Game Design (42 Credit Hours)


  • Admission to all courses after DIG 4713  is dependent on the student achieving at least a “B” (3.0) in DIG 4713 .

Game Design: Basic Concentration (24 Credit Hours)


Game Design: Restricted Electives (18 Credit Hours)


Complete 18 hours of credits from the following areas:

NOTE: DIG 4725C  Must be taken at least two times. It is repeatable for credit.

  • 12 Additional hrs of 3000 or 4000 level courses from ART, ARH, FIL, GRA, DIG or any 3000 or 4000 level courses approved by the school. Credit Hours: 12
  • Credit Hours: 3

Web Design (42 Credit Hours)


Web Design: Restricted Electives (18 Credit Hours)


Complete 18 hours of credits from the following areas:

Note: DIG 4104C  must be taken at least two times. It is repeatable for credit.

  • 12 additional hrs of 3000 or 4000 level courses from ART, ARH, FIL, GRA, DIG or any 3000 or 4000 level digital media courses approved by the school. Credit Hours: 12
  • Credit Hours: 3

Restricted Electives


  • None

Capstone Requirements


  • None

Electives


  • Electives may be taken in allied programs such as Art, Music, Philosophy, English, Film, the Nicholson School of Communication, Computer Science, etc. as approved by the School.

Foreign Language Requirements


Admissions

  • Met by graduation requirement.

Graduation

  • Proficiency equivalent to one year of college instruction in a foreign language taught by the Department of Modern Languages. Standardized examinations for foreign languages may be used to meet the requirement.

Additional Requirements


  • None

Required Minors


  • None

Departmental Exit Requirements


  • None

University Minimum Exit Requirements


  • A 2.0 UCF GPA
  • 60 semester hours earned after CLEP awarded
  • 48 semester hours of upper division credit completed
  • 30 of the last 39 hours of course work must be completed in residency at UCF.
  • A maximum of 45 hours of extension, correspondence, CLEP, Credit by Exam, and Armed Forces credits permitted.
  • Complete the General Education Program, the Gordon Rule, and nine hours of Summer credit.

Total Undergraduate Credit Hours Required: 120


Additional Information


Honors In Major

Related Programs

Certificates

  • None

Related Minors

Advising Notes

Transfer Notes

  • Grades less than ‘C’ (2.0) are not accepted.
  • Lower division courses do not substitute for upper division courses.
  • Courses transferred from private and out-of-state schools must be evaluated for equivalency credit. The student must provide all supporting information.

Acceptable Substitutes for Transfer Courses

  • None

Plan of Study

  • None

Program Academic Learning Compacts

Equipment Fees

  • Part-Time Student: $16.50 per term
  • Full-Time Student: $33 per term

Game Design


Freshman Year - Fall (15 Credit Hours)


Freshman Year - Spring (16 Credit Hours)


Freshman Year - Summer (6 Credit Hours)


  • GEP Science Foundation Credit Hours: 3
  • GEP Science Foundation Credit Hours: 3

Sophomore Year - Fall (15 Credit Hours)


Junior Year - Fall (12 Credit Hours)


Junior Year - Spring (12 Credit Hours)


Senior Year - Fall (16 Credit Hours)


  • Credit Hours: 3
  • Foreign Language Elementary Level 1 Credit Hours: 4
  • Elective Credit Hours: 3
  • Restricted Elective Credit Hours: 3
  • Restricted Elective Credit Hours: 3

Senior Year - Spring (13 Credit Hours)


  • Credit Hours: 3
  • Foreign Language Elementary Level II Credit Hours: 4
  • Restricted Elective Credit Hours: 3
  • Restricted Elective Credit Hours: 3

Sophomore Year - Fall (15 Credit Hours)


Web Design


Freshman Year - Fall (15 Credit Hours)


Freshman Year - Spring (16 Credit Hours)


Freshman Year - Summer (6 Credit Hours)


  • GEP Science Foundation Credit Hours: 3
  • GEP Science Foundation Credit Hours: 3

Sophomore Year - Fall (15 Credit Hours)


Junior Year - Fall (13 Credit Hours)


Junior Year - Spring (13 Credit Hours)


Senior Year - Fall (15 Credit Hours)


Senior Year - Spring (15 Credit Hours)


Return to {$returnto_text} Return to: Programs of Study